A workspace for designers.

Design it.Write it.Try it.

Build out your design system, write copy in context, and turn ideas into interactive prototypes. Shape the details with conversation and a live preview.

Made for your Mac. Built around your process.

An ink ribbon unfolds into a browser window, turning a loose idea into an interface.
A direction worth exploring.
Make it something you can try.

Your eye for design. Room to explore.

From first direction to finer details.

Think in systems.
Design the whole experience.

A strong interface brings components, language, and behavior together. Work on all three in one place, and see each decision in context.

01

Build your design system.

Explore type, color, spacing, and reusable components in a real interface. See how your decisions work together across screens.

Give your ideas a consistent language
02

Find the right words.

Try headlines, button labels, and empty states where people will read them. Refine the voice, clarify the next step, and make the copy fit the design.

Write with the layout in view
03

Make a prototype you can try.

Explore flows, states, and interactions in a working preview. Click through your idea, notice what feels off, and point to what needs to change.

Put the experience in motion

Keep the conversation next to the canvas.

See the change.
Keep designing.

Describe a direction. Review the result.
Refine the details in the live preview.
Try the palette and viewport below.

Sunday Studio

Interactive example
Let’s explore a direction.

Prototype a pottery studio homepage with warm neutrals, expressive type, and a calm, editorial feel.

Here’s a first direction. Let’s refine the palette, then check how the layout feels on mobile.

Sunday Studio

Homepage exploration

Try another color direction.

A small change can set a different tone.
Live preview
sunday.Objects for everyday rituals.

Thoughtful forms. Everyday use.

Made by hand.
Kept for years.

Small-batch ceramics for the tables
and moments we gather around.

A slower kind of making.

An interactive example. Try a palette, then switch to the phone view.

Explore. Compare. Refine.

Start with the work you already have.

Your references.
Your design direction.

Open a local project, bring in a Figma selection, or add a screenshot. Give the conversation your components, visual language, and constraints so each iteration has a clear starting point.

See how it fits your workflow
Your projects
Figma
Your feedback
Your references
starcraft

A few things before you start.

Meet your next
design space.

Explore websites, product interfaces, reusable components, and interactive prototypes. Start from a brief or an existing local project, then refine the layout, copy, and behavior through conversation and visual feedback.

Make space for your next direction.

From “what if”
to “try this.”

Download appBring a brief, a reference, or an idea you want to test.